Paintball 2 is a first person shooter game for team play, with support for up to 4 teams. Modes include Standard CTF, Siege (Attack/Defend), KOTH (King of the Hill), Elimination, Deathmatch (Free-for-all), and Pong. Once a Quake2 mod, Paintball 2 is now completely standalone and completely free. The fast-paced, arcade-style movement from Quake 2 allows for quick dodging, insane jumps, and breakneck speeds.
There is a crude ACEBot implementation, but the bots just wander around and shoot for now (no CTF/weapon strategy yet). To add a bot to your game, type “sv addbot”, or if you’re remotely logged in, simply “addbot”. To control the bots, use “sv botcommand “. For example, “sv botcommand all join red” or “sv botcommand ACEBot_1 say hi”. To remove bots, type “sv removebot “.
Make sure you don’t have any firewalls/virus protection programs blocking Paintball2′s internet access. ZoneAlarm and Norton can often cause problems. Sometimes IPX can cause problems as well. Open up pball/configs/config.cfg and add the following line to the end: seta noipx “1″
If you just want to start a quick LAN game, simply go to Play/Start Game.
The weapons, in order of firing rate are: PGP, Trracer, Stingray, VM-68, Spyder SE, 68 Carbine, Autococker, Automag. Generally the Autococker is preferred because of its firing range and accuracy.
Strafe jumping (also known as bunny hopping) is a key part of the game. You can build your velocity while you’re in the air by strafing sideways and moving forward at the same time, especially if you turn slightly in the direction you’re strafing. Touching the ground will slow you down, so keep jumping! Ramping off hills and double jumping off of boxes and other things will boost your jump height and distance. Use them to your advantage.